When a friend of mine handed over some complimentary tickets to an interactive museum exhibition dedicated to the achievements and legacy of Mr. Lee, a key figure in Singapore's history, I couldn't resist the opportunity to delve into this immersive experience. What truly piqued my interest was the promise of interactivity within the exhibit. I was eager to discover the various forms these 'interactions' would take. As I stepped into the exhibition space, I found myself surrounded by an array of cutting-edge technologies and innovative design elements.
From touch screen projectors that allowed visitors to navigate through Mr. Lee's journey with a simple touch, to chairs that rotated, offering a dynamic and multi-dimensional viewing experience, and motion-sensor activated animations that responded to the slightest movements – the exhibition was a technological marvel. It wasn't just a display of history; it was an exploration of how interactive elements could breathe life into the past, making it not just informative but genuinely engaging and memorable.
RPO submission was rough. Well, its over now. I'm just glad I was able to decide on a clear direction before the deadline. It was definitely difficult, considering the change in my research topic, but it is something that I feel just as strongly for and I am confident that it will go well.
Despite the pleasing appearance of my catalogue layout on screen, its translation into a printed book fell short. The design appeared cramped, lacking sufficient space for notations or concise explanations about my creative work. The limitation hindered the catalog's intended functionality, making it challenging for readers to engage fully with each entry and understand the nuances of my artistic process. This setback emphasizes the importance of considering the transition from screen to print and highlights the need for a design that accommodates both mediums seamlessly, ensuring a cohesive and enjoyable experience for readers in all formats. Moving forward, adjustments will be made to strike a better balance between visual appeal and practicality, allowing for ample space for annotations and explanations in the printed version of the catalogue.
Moving forward with my tasks, I need to think of an experiment to do that is related to my room task findings. Where can I go from here? What technology should I look into to create something like Twin Objects and Yoyo Machines? Where can I go to build knowledge on crafting these physical objects? Are there any specific softwares I can use to help me with them? There were a lot of questions in my mind.
Thinking about developing my own physical prototype to create these microinteractions from my inspirations, I decided to stop by Mr DIY in Johor Bahru. (I was going there anyway with my friends!) It was a one-stop shop for anything DIY, so I assumed they would have really cool stuff like all the LED lights, elevated platforms and something like that.
Well....they did have some interesting BRIGHT LED lights. And hexagonal mirrors, which could potentially be cool to use. However, it was a disappointing trip overall. It was totally not what I expected. It'll be better if I knew exactly what I needed before I went around shopping. In fact, I could visit a pet store and I might get the same results.
Next up, I think I need to have a proper plan in the form of a paper sketch for whatever it is I plan to make. Instead of being reverse-inspired by heading into these hardware shops with no aim, it makes more sense to have an inkling of what I need to make my visions come true.